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Games and hardware

Published entries filed under “Games and hardware” in MCP, newest first by publication date on this site.

6 entries

  1. Kiln: agents that go from model to finished 3D print

    An open-source 3D printing MCP server: agents design, slice, queue, watch the camera and recover from failures on Bambu, Prusa, Klipper and OctoPrint printers.

    Games and hardware
  2. Embedded Debugger MCP: agents on a debug probe

    A Rust MCP server that drives ST-Link, J-Link and other probes via probe-rs or OpenOCD: halt and step, memory, breakpoints, flashing, RTT and crash unwinding.

    Games and hardware
  3. Bagel: ask robotics and drone logs in plain English

    Lets agents query ROS bags, MCAP, PX4 and ArduPilot logs and MQTT streams, every calculation as auditable DuckDB SQL. Runs in Docker, even fully offline.

    Games and hardware
  4. Unity MCP: agents that build scenes, write scripts and run tests in Unity

    A Unity plugin plus MCP server with 70+ tools for assets, scenes, components, C# scripts, tests and profiling, and a runtime mode inside built games.

    Games and hardware
  5. Strava MCP: chat with your runs and rides

    Connects your Strava account to an agent: activities, laps, heart rate and power streams, yearly stats, segments and routes, GPX export and Zwift workout files.

    Games and hardware
  6. zigbee2mqtt-mcp: health checks and upkeep for your Zigbee mesh

    Administers the Zigbee2MQTT bridge itself: health reports, mesh topology, weak links, low batteries, OTA updates, pairing and binding, with tiered writes.

    Games and hardware